There Is Still a Lot of God Armor Should I Lock It Back Up Again

So I'grand a Inferior God… Now what?

A quick and efficient guide to progressing fast in Skyforge

Updated past: Naughty Senpai (LoA)

Edited by: Cyr Ezix & Scrubley Addams

Originally By [EG] Vexsin Karix of EXILE

        So you got your junior god unlocked, y'all are able to exercise invasions, operations, Thea, and lots of other things but you may be feeling a flake overwhelmed. Make sure you endeavour to join a pantheon university first (pre god grade), or get invited to a pantheon later on you unlock god form.

 Don't know where to showtime? Don't want to miss out on annihilation?... Well you've come to the right place! Unlocking your God Grade is where the game really begins, branching out with more activities, content, and lore. This guide will comprehend a bunch of the daily and weekly things y'all need to exercise to stay on superlative of your game.

(Every bit OF Correct NOW THE COMMUNITY LINKS DON'T WORK)

These are the boosted customs/ingame chat channels to join via the forums for the North American server. They permit you lot antipodal and expect for groups with anyone in them from whatever place in the game. You don't need to e'er exist in the divine observatory to detect a group.

Server General - https://na.portal.sf.my.com/community/468374361246532716

Universal - https://na.portal.sf.my.com/community/468374361246532728

Directives PvP - https://na.portal.sf.my.com/customs/468374361246532703

Capital

This may seem obvious, but I desire to make sure it's covered! Push Shift + K to shortcut to the Capital bill of fare. v things here you should be doing daily! It's simple and short, but important.

  1. Tower of Knowledge  - max out those clicks every day, farm KoE (Noesis of Enemies) and stockpile information technology to ensure you always have plenty.
  2. Cathedral  - focus on this after the stats on your gear are correct and the catch upwardly system is finished.
  3. Flavius's Laboratory  - (outdated flavius lab was removed) Focus on the tabs that aren't the current invading army, when y'all have those filled so you tin focus on the electric current ground forces tab. Likewise ensure yous stay up to date on your Combat Superiority.
  4. StrongHold - Is what used to be your might from bastions, you can now simply get the currency to progress this building from directive rewards.
  5. Hall Of Trophies - Yous volition exist focusing most, if not all of your victor'southward medals here outside of the initial gear improvement. This is where you lot boost your might higher and unlock quality of life/progression improvements with companion abilities.

Scaling System

Knowing how the scaling arrangement functions is primal to agreement how you demand to focus your character'due south progression early on. The game is mixed betwixt scaled and unscaled content. All warm-upwards difficulty missions are designed to scale your Might, Health and Total damage bonus up to a level where you are at the same level of the enemies.


        However, it does not calibration whatsoever boosted stats from your character. What this means is, your character is only as potent every bit the Key and Secondary stats on your gear in addition to other unscalable passive stats until your natural might is college than what the game will scale yous upwardly to in warm-up missions.


        The indicate at which yous will be in a higher place the scaling system in regards to might is when your Belfry of Cognition is at max rank and Stronghold is at max rank, while at the same time having electric current gen mythics nearly total integrity. This means y'all don't have to worry well-nigh your cathedral at all early game because you tin push into doing higher difficulties early and faster by focusing your credits on your gear and progression elsewhere.


        Due to this scaling system, the kickoff thing to do as a new role player is to get some bluish or purple gear and work on rerolling the stats then start upgrading information technology to mythic quality
EXCEPT BROOCH AND BRACELET . Once at mythic quality, work on finishing rerolling the stats on your dps, tank, or support set every bit follows. I volition have my dps and tank set posted below in images as well. Brooch and bracelet can be made mythic but they will take to be replaced completely when you lot desire to get new ones of a higher generation. Rebirth of Flames I, Two, and Three ( note: rebirth flames can only be acquired from the season pass and  events now.) permit y'all to keep the same piece of gear (except brooch and bracelet) and upgrade it to the next generation.

Helpful tip : Try to keep an eye out for a jetpack mount to buy in the marketplace, you tin can fight while on it and move decently fast while being in combat. Don't be afraid to ask for assist, questions, or learn how to play different roles.

Helpful tip two: Don't use group finder because the game population is likewise small for it to pop apace. It'south easier to sit in the Divine Observatory and use the region chat to find people for what you desire to run.

Start ii grade unlocks suggested are Revenant and Grovewalker.

Best way to aquire legendary weapons for argents and the weapons for each form.

There are two ways to get Legendary weapons in game via argents (can be earned for free or bought) either when the 4 types of weapon capsule boxes are in the market or when an argent lottery upshot comes around called kings bribe. The four weapon capsule boxes are only good if you lot take absolutely no legendary weapons at all, and only buying 2 of each to give a small option of weapons to play with if yous don't intendance what grade you get a weapon for.

However Kings bribe is the best way if you lot wish to become weapons for a specific form. Both methods cost about the same in argents per weapon if you boilerplate it out. But kings ransom allows you to randomly roll a legendary weapon for the class y'all open up the box on.
        To get weapons during kings ransom you starting time need to cheque if it has green coins as a reward, the best mode to do this is get to the park and downward the flying of steps in front of y'all, there should be a strange npc at the bottom with a text dialogue to open a shop with light-green coins equally the cost of the items. If this npc is in that location during kings ransom and then you are golden and tin then spend your argent on the kings ransom to go green coins.
        Information technology costs 12 green coins per weapon capsule from the npc but you can endeavor to barter to lower the toll, keep in mind if you effort also hard subsequently it seems like the npc doesn't want to give the discount dont keep trying otherwise any discount you did get may be revoked for that purchase.
        Become as many capsules equally you wish to try for and then open up them on the class y'all want a weapon for.

This is a google sheets link with all of the current Legendary weapons and their abilities in text format. Legendary Weapons

(List of which weapon/s is all-time for each class/state of affairs coming soon, youtube videos volition follow later)


Premium And Premium Rank bonuses

        Premium account stats are fairly important to accept in game. It provides increases to credits, KoE gains, and other useful bonuses. When you get the rank of your premium up loftier enough additional bonuses such as daily blue chests, the ability for your adepts to instantly recharge energy and exist sent out after you bring them back right away, and fifty-fifty enhance the cap on the amount of religion y'all can store at in one case upwards to 2000. All of the bonuses at rank ten volition be listed below, only the important one to have is not having to let your adepts residuum earlier sending them dorsum out again, which happens at premium rank vii. You lot tin slowly get there from free premium rank upgrade tokens from events, or it will progress faster as yous buy argents for other purposes if you decide to spend money on the game. The lower the rank, the less the bonuses are, but everyone will eventually hitting rank 10 with plenty play time.


Quick Progression Overview

  1. Cease the Tutorial quests that unlock the power to run missions to become new gear and upgrade/reroll your gear. The tutorial missions in social club should be equally follows:
  1. Open the card for champion avatar. This is constitute hither. Do non kickoff the adventure, simply click the ship to open the "Card"
  2. (Outdated flavius lab removed from game) There will exist a quest after this to open Flavius's Laboratory and progress in the current invading regular army tab by accepting so doing some quests. I advise skipping these with stims if you tin can't get help to clear them.
  3. You lot will need to come up back to this to progress all of the army tabs to gain passive damage, defence force, and hp boosts for your character. The electric current invading army will accept y'all run invasion missions, the other tabs will just ask you to kill that enemy blazon. Make certain you do these ASAP in regions.
  1. After the equipment tutorial is finished, your next avenue of focus for progression will demand to be your gear. To quickly and easily detect missions, there is an adventure list tab that has all of the missions listed inside of information technology.
  1. Run 5 man missions or preferably 10 human being political party missions for the all-time hazard at getting purple gear. Will demand a competent group or a few gods for either of these options.
  2. When yous take a purple or even blue piece of gear for all eight pieces at generation eighteen+ y'all can start working on upgrading your gear. The gear upgrade tab is located hither.

Work on upgrading any blue pieces of gear to purple. When all viii pieces of gear are regal you can kickoff to reroll the stats on them. At that place is a list of images with the dps stats layed out for a mythic assault them. The text version is equally follows.

While at this stage practise not spend any credits anywhere except on improving your gear until y'all take at to the lowest degree proper stats on majestic(epic) gear or after your gear is Mythic quality if you and then cull to push it there get-go.

Upgrade your gear from blueish to purple, or the integrity of your purple gear to 100% so you can improve information technology to mythic quality, click the upgrade button. The resource cost is listed to a higher place every time.

To reroll the stats, click the modification push and it will bring up a window like this.

You can select the stats you wish to keep by clicking them on the left manus side, hovering over i will show you all possible stats information technology could roll every bit to replace it. Sparks that augment how the reroll will part can be put into the box on the right mitt side. When you have any stats you lot wish to keep selected its fourth dimension to click the modification button again to attempt to reroll for different stats.


Selecting to keep old stats will keep the original stats on the gear. Save new stats will change the stats you did not lock into the stats in orange, next to them you have a range that all the stats can roll between.

 If you get a max roll, great! If not, information technology'due south fine, as we volition be fixing this subsequently. Afterwards you accept everything set up for dps every bit follows, we can finally dig into the side by side area of focus.

Practise non worry almost having the max possible version of the stat per centum, just having the stat is important.

Once your gear is gear up, every and so often there will be what players call a "9" event. These events tin exist institute by hitting the 9 button or by going to the aforementioned tab as where you go to view your adepts.

Some events volition take a reward adequately early called a Spark of Development. You lot will need viii of them for your gear. Commonly it drops 10, the extra 2 will be saved for afterward. They permit you lot to insert it into the box on the gear modification page when you reroll your stats. With the spark, y'all will

Not lock any stats and reroll them all using the spark of evolution. Information technology will change all the stats to their max possible value. Use these on your gear when y'all get them. ( Run into below for alternative to evolution sparks. )

You tin can exercise the same thing with sparks of retention instead of evolution. Sparks of memory will heighten the stat of all unlocked stats without irresolute the stat itself. Just lock the stats that are at their max value, then reroll the others upwards. Should take 1-3 sparks of memory per piece of gear.


Quick guide to multiple gear sets

The game does allow for using multiple gear sets between different classes fairly hands in one case yous know how it works. Next to your artifact in the equipment tab, you volition have a gear up of numbered buttons one-6. Each push button can be assigned a separate set of gear with its ain artifact and pieces of gear all paired to that button. Each class can accept one of these selected to exist equipped and the game will automatically swap the gear as you alter to a class with a different antiquity and gear set. You might do what some of united states of america practise, and have different dps artifacts for different things with the same ready of dps gear. It is also recommended to eventually get 1 set for tanking.

Every bit you can run into, I accept dissimilar ones to swap to among dps classes or different classes entirely, and each form retains the pick you lot selected for it. Then you tin have one set up to a pure tank build for any tanking yous may exercise and hands swap to a dps fix with the click of a button.


IDEAL DPS STATS


Ring and Amulet will have the same Key stats as follows.
Crit Run a risk
        Armor Fracture
        Damage to Elite


Ring and Amulet  Secondary Stats will be
Damage when gainsay starts
        Damage to stunned targets


        If a mythic set then the 3rd stat here can be either melee defense force or annihilation of your selection.


Brooch and Bracelet  Key stats are
Armor Fracture
        Damage to Aristocracy
        Chief Damage


Brooch and Bracelet  Secondary stats
Exact same as Ring and Amulet Sapphire, Ruby-red, Emerald, and Topaz  Cardinal stats
Crit Chance
        Main Damage
        Crit Damage
Sapphire and Carmine  Secondary  stats
Chain killing
        Damage to slowed targets
        Protection confronting control

If merely a purple piece of gear so you can pick two of the three you want.

Emerald and Topaz  secondary stats
Chain Killing
        Impairment to Slowed targets
        Defence when wounded

If a purple piece of gear, y'all don't need defence when wounded.

Completed end game gear

        When you are closer to the end of your grapheme's progression, you volition exist slowly gaining legendary pack weapons and adept relics that have boosted stats on them to boost your strength. Pack weapons need to be bought with argents or sometimes very special events. Y'all will be aiming for Main Damage as the main stat on your weapon when you get to that point.

        If y'all take gotten the Treasure Hunter  companion ability from the Hall of Trophies and have been collecting all 12 treasures from open regions daily, you will slowly discover Legendary adept relics with some might and an boosted stat on it. Your desired end state is having 8 of them, one on each expert with +3% main damage bonus on them for a total of +24% main harm bonus.

When all gear is complete your stats folio will look like this with a crit rate weapon or main damage weapon.


Flavius'south Lab, Breastwork/Symbols

        While gathering resource for upgrading and rerolling gear you lot should be working on finishing your Bastions and progressing your Flavius'due south Laboratory. I recommend finishing your bastions offset to take all available symbols unlocked and to set them for dps across all of your classes.
        Every grade can have its own gear up of iii different symbol loadouts. Generally people use the aforementioned dps symbols across all characters and set up upwards specific ones for back up or tank roles.

This is the dps symbol loadout I personally employ, it does go changed depending on what cease game raid I'm running. This data volition ordinarily exist told to y'all by your raid team in the future when y'all get strong plenty to participate in distortions and champion avatars.

The below image is the symbol loadout on the same class for paladin, you tin set up to iii different symbol fix ups for each class, and whichever one you leave information technology on it volition remain agile for that grade every time you bandy back to that form.

(Outdated Flavius lab was removed from the game) Flavius's Laboratory has a node progression arrangement for each enemy that invades aelion. You will accept the current invading army tab and so admission to the other enemy army tabs every bit well. Each tab has nodes filled with passive damage and defense towards that enemy blazon, along with passive damage and hp boosts for your graphic symbol over all as well. Y'all desire to focus on filling the tabs in the society of the next invading regular army first, then the remainder of the armies that are non currently invading. Saving the current invasion as the last tab.

        Yous do this because the current invading ground forces tab will have you do quests in invasion missions, which are hard to complete without god course for nigh newer players. Focus on the other tabs, which tin can be progressed past but accepting the quest and killing that enemy blazon in an open region. This practice will net you more firsthand boosts. Run across to a higher place for where Flavius's Laboratory is located.
        Flavius's Laboratory besides has a Superiority stat, which affect how your bonus rank (green number in the rank) goes up. You get Superiority from killing special troops in the missions specific to the electric current invading ground forces. All of these missions can exist seen under the invasions tab when viewing the globe. Every new invasion resets your superiority and you have to re-earn it for that ground forces all over again. The total amount you lot can earn is split up up over fifty days with a footling more existence added to the available cap every mean solar day until you tin have the total amount.

Each Regular army Tab also has an Eradicator Rank to it, which you increase over time by killing that enemy type, it caps at 10 and each rank provides 1% impairment bonus to that enemy type for a total of 10%

The social club of the invading armies is as such:

Phytonides>Mechanoids>Gorgonides>Demons>Oceanides>Reapers
It repeats in this order.

Regions for flavius lab tabs

E'er fill the tab directly after the current army co-ordinate to the list correct above starting time so you lot don't struggle every bit much the following invasion.

  1. To fill Gorgonides and mechanoids  i propose Scarlet coast because they both live at that place.
  2. Reapers and oceanides are together in Naori Island .
  3. In Eskenian Peninsula you will notice both Phytonides and Demons.

Hall of Trophies

        Hall of Trophies is where all passive might boosts for your Tower of Noesis, Cathedral, and Stronghold are located. It is also the location where several Legendary Artifacts and Companion abilities are that you lot will want to acquire to make your progression in Skyforge easier. It will be a dull process to get anything in here because the amount of victor's medals y'all demand to buy anything is quite high and the corporeality yous earn for free in game is small-scale amounts slowly over time.

        In that location is a listing of artifacts and companion abilities I recommend you focus on getting first before getting might boosting cards because it will help your quality of life while playing Skyforge by making things easier or more convenient.

Just go these when there is a sale for Hall of Trophies.

  • There are a few companion abilities I strongly recommend you become first.
  • The companion power Personal Medic is the single well-nigh useful Companion ability to purchase.

You lot will and so want Search and Rescue, Treasure Hunter, and Seal of Deeds . All of these will be things you can do daily to help gain followers/faith, equipment boxes, sparks, or deeds quicker. You also want to get Car-Loot and revive master at some point just they aren't as important.

The important two are sunny prism and asterius glyph. Subsequently unlocking these your side by side focus should be purchasing the might cards for Tower of Cognition, Stronghold, and Cathedral in that order. Because The games catch upwardly arrangement will cap your Belfry of Knowledge and Stronghold to cap commencement. Cathedral volition take you months.

Directives and Catch-up system

        Your Directives are how y'all will be catching your might upwardly to players that have been playing for years. The 6 types of missions volition randomly take rewards that rapidly boost your Tower of Cognition, Strong Hold, and Cathedral.

        Y'all can earn one Gilded Directive daily. If you don't do information technology because either the rewards are non what you lot are looking for, or yous don't like the mission, you tin expect until the next mean solar day to run into if it changes to something better. Go along in mind though, you lot tin can only stack upwards to a full of 7 on any 1 of the six and they all stack and deplete individually.

If y'all cease all of your gold quests for a type of directive there will be an up arrow icon at the lesser that you can hover your cursor over, and it will highlight what the rewards volition change to green. If it's something you want, you can spend stimulants to modify it into another gold directive. You tin can also farm silverish directives until the upgrade will requite you something useful or that you want.


Temple Of Deeds and I deal P rogression

        The fastest fashion to earn Divine Deeds is to run a region like Isola Digs as a god and complete all the missions there. The second fastest is to practise 5 human being group missions and three human being squad missions equally a god.

(yous can get all 6 trophies from training avatar now)

Afterward conscientious deliberation I have compiled the best manner to employ your first 4 avatar trophies in the Temple of Deeds. What are avatar trophies you ask? They are items y'all get from doing the preparation version of the existent avatar. The training version shows upward every bit a directive every so often as a directive mission to practise. You can earn iv of these from the training version of the avatar, later which yous need to practice the 10-human champion version to earn your last two.

        The best lodge to unlock your Temple of Deeds to make things every bit easy every bit possible for yous every bit a newer god is to put 2 trophies into Halls of Knowledge , and 1 bays into both Halls of Willpower and Halls of War.  Both the 4th and second to concluding node in each of the 3 halls require an avatar trophy. You should also make sure to completely fill in Halls of Travels to assistance run stuff as a solo god easier.


Temple of Deeds max, I'm Elder God now.

        This is the stop of the road for Skyforge'south cadre character progression. Once you are done with this, y'all are just in maintenance way or working on finishing reaching max might via unlocks in the Hall of Trophies.

        Elder God unlocks afterward completely filling in Temple of Deeds for Halls of Cognition, Willpower, and War. At the time of writing this guide, you take unlocked the three aspects to progress. The Halls of Elder Gods is located here.

        You have iii aspects to progress through hither, Aspect of Mercy, Tenacity, and Rage. Mercy is support oriented, Tenacity is tank/defence oriented, and Rage is DPS and PvP focused.

To progress through each of the three aspects as chop-chop as possible, information technology's best to focus on filling one aspect 100% complete commencement before moving on to the adjacent one. The suggested attribute order is Mercy first, then selection Tenacity or Rage second.

Progression of elder god aspects require Cognition. There is a bar along the bottom that shows your cognition progress towards a college divinity development orb, which will permit you to unlock a section of a node in an aspect. At that place is a minimum threshold of the amount of statuary nodes you demand to fill earlier you tin practise argent, and to fill the gilded node, you need everything else filled in 100% first.

Mercy is the suggested start aspect because it has a node that reduces the religion cost of going into your elderberry god aspect form. It too has a node that increases the duration of aspect form from 1min 30sec to 2min 30 sec. The mercy gold node not just increases farther noesis gains by twenty%, just as well unlocks weekly edicts. These edicts tin can assistance you progress quicker and use your elder god aspect form more than often.

You can proceeds cognition in a variety of ways once you take Elder God unlocked. You volition receive it as a daily advantage from directives, every 3 days from any version of the avatar, and daily from each distortion if yous tin can clear them. The final fashion, which is the hardest merely fastest is to kill iv bosses that spawn every then oft in the invaded region zone. These bosses require y'all to either wait for them to spawn, or practice the public region zone quests sucessfully with a grouping of other gods until 100% for the bosses to spawn.

When they spawn you have 2.5min to kill them to earn the full cognition rewards, to get the cognition, you need to have killed one of the four while transformed into your elder god aspect course. Yous also need to remain in the area of one of the boss' zones it died in until all iv are expressionless to receive credit. If everyone in the region fails to kill them within the first fourth dimension, the cognition rewards are dropped by 20% and you lot get another 2.5min to kill them. The game has four levels of this before the quest is a failure and they go away.

Each invading army has its own bosses with their ain mechanics. All noesis earning bosses in these regions accept two phases to them. The first phase they are normal and receive damage from regular gods. The second stage they receive reduced harm from normal gods and increased damage from elderberry god aspects. Some bosses become into their transformed state a few seconds into combat, some transform after the showtime 10% of health is missing, and some don't transform until they have 10% health left.

The one matter they all do though is hitting hard. They likewise try to rapidly heal back up to the same hp of the highest hp boss alive. So you lot need a group of two-three gods/elderberry god aspects at each boss to down all iv bosses easily if everyone is new to cognition farming.

After you max all three elderberry god aspects the but things left to exercise are stop gaining anything you don't take in the Hall of Trophies, unlock the mount upgrades in the mountain tab, finish collecting Alerium-ix from Thea, and farm ether for class symbols from Terra.

Quick guide to Thea and A lerium - 9

        Each course has an ability/talent at the stop of its course temple to unlock for Alerium-9. Yous earn A9 by completing region quests, collecting meteors, and killing Helicers in their lair from a quest you obtain from combining v Helicer retentiveness blocks.

        The recommended classes to unlock "A9" talents for first are equally follows.

  1. Alchemist - because it will allow you to build alch as a unmarried target dps class that can kill bosses with ease.
  2. Revenant - it volition allow your punishment to do an additional 100% damage to targets with less than 50% health which can likewise be used to quickly kill enemies and bosses quickly.
  3. Lightbinder - provides one free oops in case something happens that would have killed yous or a teammate in your support aura.
  4. Soundweaver - Provides a passive heal when using your blue buff on the class.
  5. Necromancer - allows the form to perform more damage especially later with the right legendary weapon and talent from terra.
  6. Outlaw - allows you lot to heave your crit rate for a short time and so you lot can slip into using ulti and do more damage from hitting more crits.

        These are the base six, some are 1k, some are 10k but all 6 should be the first ones you lot focus on. Afterwards, the rest of them are fair game.

        To quickly farm A9 you volition demand a group of three-6 depending on how fast you lot tin can kill helicers. Y'all will need to have virtually x Helicer memory blocks each earlier attempting this. These can be obtained from killing Helicers during falling star showers. When everyone in the group has 10 or more, one person will double click the Blocks in their bag and go a quest.

        Afterwards killing iii Helicers in the time frame allotted, that person will get 150 Alerium-9, while  everyone else in the grouping has a risk at looting more helicer retentiveness blocks to continue popping quests to get more blocks.

        Once anybody has well over 30-40 blocks each y'all tin can become into what I phone call rapid A9 drove. This is when you have a person activate their quest, get kill the 3 Helicers ASAP to complete their quest, and and so quickly move on to someone else's quest. Repeat this equally many times as possible and simply aim to complete the quests ASAP. When everyone gets depression on blocks, and then you can cease this method, and go dorsum to killing as many enemies at each quest location as possible until the timer ends to farm more blocks.

        Farming A9 with this method tin can cyberspace you about 2-3k A9 per 60 minutes in a 4-man team if you can kill fast enough. The more than people yous accept or the slower a pocket-sized team kills will affect how quickly you gain A9, but this is the fastest and easiest way for new players to go A9.

Terra and Ether farming for symbols.

        In that location was a new region released recently with some new side progression to make your classes a niggling bit stronger or more effective in new/different means. There will be a tutorial quest the game will have you follow at some point to help out a NPC chosen Hugo. Once you practice this intro quest line you volition be on the new map (Terra). In that location are a few quests you accept to practice, with the main one being you need to discover ether blobs, which will fill a bar at the pinnacle of your screen to 100%. In one case the bar is filled you take to go practice a challenge for a Reddish, Gilded, or Emerald symbol. I suggest starting by unlocking a crimson symbol for a form of option to get a feel for how information technology works since information technology'south the easiest challenge to do. Subsequently that initial symbol you lot have to now farm Ether the dull manner, which I will let Crazy Pickle explain in his youtube video.

https://www.youtube.com/watch?v=wWM9VswjkC8


Operations

 Operations are sometimes referred to as Brackets by older players. Shortcut: Push Y, then click on Operations. There are viii placements to go through. You have 2 weeks to complete all 8. Doing 3-mans (Squads), five-mans (Groups), and Invasion instances will advantage you with Operation tokens that contribute to your score. Operations concluding 4h, y'all tin be placed into an ongoing one as long as in that location is more than 1h remaining. The top 25% of the players volition accelerate +2 Places (This is 10 players in a total group of 40 people), the next 26% to 50% will advance +ane identify (players 11 to 20 if its full).

Each place completed will advantage Knowledge of Enemies (KoE), Credits, and Argents. Notation: The argents are only awarded One time per completion, repeating the wins on the final operation will non reward argents each day.  The KoE and credits are repeatable. You can clear any mission y'all want that rewards performance tokens, or you can practise the missions in your directives for 3x the operation tokens marked by a reddish symbol in the bottom right corner. These are achievable everyday.


Survivors (Followers)

Another important thing to exercise daily is rescue 100 survivors! Each one rescued adds  either +1 or +v followers to your Cathedral. Yous tin can detect survivors inside 3 homo squads or open globe regions, excluding Terra. While they do not have proper name plates directly, using Shift + Z will highlight their name "Survivor" from a decent distance. In that location are fixed spawn points for survivors, so with time you can memorize their possible spawn locations. Now with a keen manual tracker if yous wanted to know how many followers and faith you take collected for the mean solar day and in total.

My personal favorite subcontract places are: Crimson Coast, Isola Digs, and Vienes. Memorize their spawn locations and employ Shift + Z when you are near to look for the Survivor name tag. Ride around on your mount and salve 100 of these, non to be confused with 100 followers. Since each 1 is +1 or +5, you can get anywhere betwixt 100 and 500 followers a day from these, although realistically you will encounter nearly 200. Once you lot hit the limit, a pop up window will tell yous that you are done. Every survivor saved after that is added to your religion.

Notation:  To get the shift + z to work, you must enable Monster Proper name to testify under game settings.

Adepts

Probably one of the more important things to maintain and manage is your Adepts! These true-blue little guys (get it!?) go out on missions for you lot to collect Credits, Items, more Adepts, and most importantly, FAITH! (oh! Now I get it!). Y'all ever want them out on missions equally much as you can and so yous constantly become more faith to apply for your Divine Form! Ane of the first things you volition discover are the stats the Adepts accept. Hither's a quick breakdown of what they do for you.

  • Agility  - Used with "activity effect" quests, helps with finding relics
  • Charisma  - Used with  "interaction event" quests, helps with Organized religion income
  • Constitution  - Increases the amount of fourth dimension your adept tin can stay on a journey by affecting energy drain
  • Intelligence  - Used with "knowledge effect" quests, helps with Credit income
  • Perception  - Critical chance on all events, crits earn more rewards
  • Wisdom  - Used "divine event" quests for finding more than Adepts

Adept quests happen every 18 minutes from the end of the last quest. Successes will eat 0.5%-ane%, and failures will swallow iv%-5% free energy. The energy values lost are before modifiers. Adepts recover energy every xv min while idle from Journeys. While at 30% or lower free energy, your expert will gain more multipliers and increase the corporeality of rewards earned. Ever leave your adepts out until the last minute.

Using the relics your adepts will observe, the recommended stats are: Constitution, Charisma, Perception, in that order. If you discover new adepts with better base of operations stats, feel complimentary to send away the electric current ones and supervene upon them to maximize your gains! Recollect, you lot tin only accept eight adepts at a time, all others must be sent away, if left every bit initiates on the listing, they will hinder your gains.

To Make religion gain elementary, try to evenly heighten all stats as high as all the others. This will permit you to succeed on all types of quests which volition lower the corporeality of energy used giving you more chances at getting faith quests.


Tank Set up Stats

        For anyone interested in tanking and needing an boosted set for tanking, this is my personal tank layout i use. There are slight variations people apply depending on how and what they need to do. Simply I find this build is the best at retaining aggro and living.

        Ring + Amulet

Key Stats:

Crit chance

General Defence

Main Damage

Brooch + Bracelet

Primal Stats:

Bulwark

Full general Defence

Main Damage

        Band + Amulet + Brooch + Bracelet

Secondary:

Melee Defence

Defense force after healing

ranged defence (Or anything of your choice)

        Sapphire + Ruby + Emerald + Topaz

Fundamental Stats:

General Defense force

Protection against Elite

Healing Efficiency

                Secondary:

Protection against control

Defense force when wounded

Mobility later (healing or dashing) (Or anything of choice)

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Source: https://docs.google.com/document/u/0/d/1R-nLYDAxaFul_s-CF78Yd7sRBcyCt7oNjKiMkNwByHY/mobilebasic

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